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[Event] BULLDOGGYLOLPOLLO

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Post by BD_Baby_Wolf Fri Dec 31, 2010 11:35 pm

Game mod: TDM
Teams:
1 goalkeeper (infantry+best armor, no other equipment)
3 defenders (any horse+best armor+any one weapon)
2 attackers (any horse+free armor+4 bags of javelins)
1 referee (4 free shields)
The playground:
[Event] BULLDOGGYLOLPOLLO 42233354
1: defenders: the defenders may not leave this zone, and may attack anyone inside it.
attackers: attackers may attack the goalkeeper ONLY when they are inside the enemy's "1" zone.
2: play free zone: no one may attack inside this zone. the attackers may regroup there and such.
3: Goalkeeper's zone: The goalkeeper may not leave this zone and must wait there to be attacked...hehehe.

Gameplay:
The game starts with both teams inside their "1" zone. Referees drop 1 shield for each goalkeeper. Then the game starts. To earn a point, attackers must break the goalkeepers shield of an opposing team by throwing javelins at him. When a shield is broken, everybody goes back to the starting positions and the goal keeper takes another shield from his referee. If the goal keeper died, but his shield haven't been destroyed, one of the referees must take it away and the opponent team gets two points.
If an attacker ran out off javelins he may return to his "1" zone to be killed by his teammates.
During the game, the killed players may only enter th eplay ground only by two on each team (if both attackers were killed)
The team that earns 4 points - wins the mach and every body switches the team for another half-time.
Hope you like the idea


Last edited by BD_Baby_Wolf on Tue Apr 26, 2011 4:24 am; edited 1 time in total (Reason for editing : changed some rules)
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Post by The_Storm Sat Jan 01, 2011 2:52 am

This could be a good addition to my idea of defenders holding a base and attackers taking it.
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Post by BD_Baby_Wolf Tue Apr 26, 2011 4:25 am

changed some rules
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