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NEW PATCH! 1.134

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Rasdor
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Post by Snake Wed Dec 08, 2010 9:19 am

http://www.taleworlds.com/download.aspx?type=2

Mostly modding stuff - new operations
Spoiler:
new triggers
Spoiler:
and some new flags
Spoiler:


And Steam says:

An update to Mount&Blade: Warband has been released.

The major changes include:
Gameplay:
Some multi-player map fixes.
Some armor stats have been rebalanced.
Fixes:
Quests fixes:

Aborting quest bugs have been fixed.
Ordering your lords to stop script error bug has been fixed.
Pretender quest has been fixed under the condition of already having a village/center before starting the quest.
Caravan escort quest script error has been fixed.
Deal with looters quest script error has been fixed.
Other fixes:
ATI driver fix.
Achievements "last man standing" and "morale leader" have been fixed.
Non-ending battle/siege bugs have been fixed.
Desertion of prisoners when party morale is low bug has been fixed.
Hold fire/use blunt weapons orders have been corrected, player agent no longer changes his/her weapon because of the order.
Formations not looking at the enemy bug has been fixed.
Automatic offline favorite server removal is added.
TCP protocol optimizations are made for dedicated servers.
Various other bug fixes.


Last edited by Snake on Wed Dec 08, 2010 9:25 am; edited 6 times in total

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Post by Rasdor Wed Dec 08, 2010 9:20 am


HAPPY CHRISTMAS!!!!! santa santa santa

R.O.T.F.L.S.H.M.S.F.O.A.I.D.M.T
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Post by virus_found Wed Dec 08, 2010 1:59 pm

TCP protocol optimizations are made for dedicated servers.
^_^
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Post by Willow Wed Dec 08, 2010 2:08 pm

virus_found wrote:
TCP protocol optimizations are made for dedicated servers.
^_^
indeed xD (game traffic is udp, it makes no sense)
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Post by Guard_Bjarky Thu Dec 09, 2010 4:35 am

for you guys who haven't checked the taleworld forum:
the crpg patch is coming tomorrow in 26 hrs!!!
http://forums.taleworlds.com/index.php/topic,148523.0.html

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Post by The_Storm Thu Dec 09, 2010 4:38 am

You certainly wanted us to try it yesterday Snake Razz.
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